POV-Ray : Newsgroups : povray.beta-test : Noise in sphere sweeps : Noise in sphere sweeps Server Time
30 Jul 2024 18:23:24 EDT (-0400)
  Noise in sphere sweeps  
From: Warp
Date: 10 Oct 2001 10:07:58
Message: <3bc4563e@news.povray.org>
Got this by mail (the sphere sweep does, indeed, seem to have some noise
problem, but I don't know what causes it):


From Mar### [at] iclcom Wed Oct 10 17:03:47 2001
Date: Wed, 10 Oct 2001 14:29:09 +0100
From: Wright Mark <Mar### [at] iclcom>
To: "'war### [at] tagpovrayorg'" <war### [at] tagpovrayorg>
Subject: Povray 3.5 bug? But can't post to news server


Hi,

Sorry for contacting you direct but I haven't been able to connect to the
povray news server to log a 3.5-beta 5 bug, and found you on the TAG
list... eenie meenie.....

I only dabble with Povray but sometimes this can be useful coz I probably
try things out that others probably don't bother with anymore.

The problem seems to be related to the CSG Noise problem with two
surfaces at the coordinates same point, but it ocurrs on the Sphere_Sweep
when using anything other than a Linear Spline:

Try....

#version 3.5;

#include "colors.inc"

global_settings {

}

// ----------------------------------------

camera {




}

sky_sphere {







}

light_source {



}

// ----------------------------------------

plane {


}

// create a curved tube object translating a sphere along a certain path
sphere_sweep {














}

Loadsa noise where I assume the 'joins' are.

I've had a good look round and can't see it mentioned anywhere in the web
hosted newsgroups.

Hope you can help,

Cheers,

Mark.




-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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